Contents Historical Background Common Primary ObjectivesGermany: One of the most important goals for Germany is to crush Russia. The game is won by the Axis over 90% if Russia is beaten by the third turn. Likewise, if Russia is still around by the third turn, the odds for the axis winning decrease each turn due to the economic superiority of the allies.Japan: Japan is in most aspects, the easiest axis power to play. It starts with the most breathing room and can expand quickly if you play it right.
Axis & Allies is a series of World War II strategy board games. 1 Game development. In 2008, Axis & Allies: 50th Anniversary Edition was released as one of the three games celebrating the 50th. All nine major powers of World War II, China, France, Germany, Italy, Japan, the Soviet Union, the United Kingdom,. Somewhere I read a strategy for Germany for the Revised Edition that. I was curious if anyone has tried this for the 50th anniversary or if anyone has. Once as Axis) and I have yet to see any way the Allies can stop the Axis.
Because of this, it is imperative that you as Japan come to the aid of your allies in Europe. Attack Russia with what you can spare, but make sure that you maintain naval superiority in the Pacific, or you will be defeated by an American amphibious assault.Common Secondary ObjectivesGermany: one objective that i consider secondary for Germany is the taking of Africa. If you take Africa, it will help your case by giving you I.P.C.' S, but if you don't, the war isn't necessarily lost.Objectives by Edition 50th Anniv. Edition 1942The axis are 2 seperate teams, Italy and Germany in Europe with Japan fighting in Asia and in the Pacific.Italy should foget about Africa and focus on attacking the south side of Russia.
This is mainly Cacacus.Germany, with Italy going south,should hold their ground in the centeral territories (East Poland, Eastern Ukrine and Bellorussia) and try and capture Karelia and mabey Archangel. If this is done it can go on to capturing Moscow. Germany should also try and preserve its Batlic Fleet (by buying a battleship in turn 1) for 2 reasons. The main one is so England can not invade Germany and 2 so it can ship infantry/artillary for Germany to Baltic States or Karelia.But most importinally Germany should ensure it is impossible for the UK or US to do D-Day in Norway, Finland, Northwestern Europe of France. This should be done buy putting stacks of infantry there with A-A guns and mabey a figher in France.All the Japenese have to do is pound the West Coast of the U.S. Japan has a good navy, use it to beat the U.S.
Pacific Fleet to nothing. While the U.S. Is occupied with rebuilding their fleet again and again, they won't be able to help the British. The Japanese' next priority is to use their transports to go after the South Pacific island chains. The Japanese get lots of IPCs for controling the South Pacific. Use your carriers off the coast of china to destroy the U.S.
Fighter assisting the Chinese, this will be a pain in your side. Other than that, annoy the Russian East Coast, keep the chinese down, and do NOT go for India or Australia, these are tempting targets but will only distract you (and waste your IPCs) from keeping the U.S. Pacific Fleet at bay.Good luckRevised Edition Original Edition.
Axis and Allies Anniversary EditionA beginner’s guide to 1942Written by Darkman on atSince the 1942 is a map that gains more and more players, I will try to give you a short guide for beginners here.This guide will include the basic strategies for Axis and Allies in ’42, along with separate advice for every nation, and some common openings.General advice:I don’t advise this map for a player who is completely new to Axis and Allies. Get used to the game by playing Classic or Revised, which have smaller and less complicated maps. Then play 41 or 42 a few times and try to use this strategy guide. Be familiar with the game mechanics and the rules! The game is usually played with national objectives (NOs), which are very important since they give additional income if you have them.Basic setup: The bidAs in WW2 v3 1941, the Axis have an edge in this map.
To compensate that, Allies should get a bid of mostly 9 or 10 IPCs.The most common way of spending the bid are Russian ground units on the German border for the initial attack, possibly you might want a unit in Egypt to make sure you keep it (especially if playing with dice).Strategy guides1. General team strategy1.1. Overall Allies strategy guide:The momentum is clearly on the side of the Axis, the advantage in production is on your side though. Try to consolidate your positions and stabilize the Russian front. You have two basic strategy options: 1) Kill Germany or Italy first and neglect Japan. This will mean that you have a race: Kill Germany or Italy before the Japanese kill Russia.
2) Try to slow Japan while you try to kill Germany or Italy. This leads to a more balanced game, but you will need a very good teamwork on both fronts.1.2 Axis strategy guide:Your goal is use your momentum and conquer territories to get even in production. Your overall strategy depends on the Allies: If the Allies choose to neglect Japan, you will have to build up forces on the mainland and advance towards Russia as fast as you can.
If the US builds troops in the Pacific, just get enough fleet to deter them while you try to advance on the mainland. The game is usually won or lost on the Russian front, keep that in mind!2. Strategy guide, opening buys and opening moves by nationJapan:Since you start before the US does, you make sure you gain momentum on the mainland and then choose your strategy depending on the US.Aims:Early game: Make sure you get troops and production capacities on the mainland.
Place a factory in French Indochina or Burma and establish a transport bridge to Manchuria. If the US neglects you, build more factories, the interesting territories are Burma and French Indochina in the early game, later India and East Indies along with a small transport bridge. If the US goes Pacific, make sure you max out your carrier capacities and get some subs to deter them.Mid and late game: Depending on the US strategy, either build factories in India and East Indies to ship a load of troops towards Caucasus each turn, or deter the US while you build up a smaller force on the mainland. If the US neglects you, Germany and/or Italy might need your help, so you can either get your fleet in the med sea or send fighters over for defense.Strategically important territories:India is a National Objective for Japan. You could also take Australia or Hawaii, but India has a better production and you should build a factory there. Make sure you take it turn 3 by latest (unless Allies defend it hard, that’s possible).
Apart from that, always watch your transports!Common opening moves:Kill the UK fleet and the US fleet. Take as much of China as possible while you try to avoid too many losses. The Chinese air unit should have a high priority.
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